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Welcome to the Walkthrough Madame Fate returns from the dead! This is Fate’s Carnival as you’ve never seen it before, with old acts like Amazing Larry and Marlena Mermaid in the most harrowing predicaments! Can you stop fate before it’s too late? Or will the creepy carnival curse stop you? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Mystery Case Files: Fate’s Carnival game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the if you find you need more help. This walkthrough was created by MargieB, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu • • • • • • • • • • • • • • • General Tips • This is the official guide for Mystery Case Files: Fate’s Carnival. • Skips are only available in Easy Knievel and Swallow Hard. • Select the Puzzle Hint during the puzzles to get progressive hints for solving the puzzle. • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene. • We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded. • Open the Case Files (1) to access the map. Use the map to fast travel to a location. • Your tasks are located here (2). • Lock your inventory here (3). • The Black Diary (4) contains clues, information and puzzles. • Use a Hint if you get stuck (5). Chapter 1: The Carnival • Touch the raven (A). • Open the coat; take the BRONZE KEY (B). • Take the GAME COIN (C). • Examine the chest; take the CORKSCREW (D). Insert the BRONZE KEY into the lock and turn it to activate a HOP. • Play the HOP. • You receive the PRUNING SHEARS (E). • Zoom into the gate (F). • Use the PRUNING SHEARS on the vines to activate a puzzle (G). • Slide the pieces back and forth and press on the numbers in numerical order. • Solution (1-10). • Try to go through the gate (H). • Take Isis (I). • Go through the gate (H). • Use Isis under the fence to get the COMEDY mask (J). • Take the MECHANICAL BIRD (K). • Go to Outside Tent (L). • Take the KNIFE HANDLE (M). • Place the KNIFE HANDLE on the blade; take the KNIFE (N). • Return to Outside Tent. • Cut the rope with the KNIFE (O); enter Larry’s Tent. • Touch anywhere on the scene. • Take the RAVEN CHARM (P), WINDUP HANDLE (Q), and MUTOSCOPE FILM (R). • Use Isis on the bat (S); take the TRAGEDY mask (S1). • Place the TRAGEDY and COMEDY masks on the curtain (T). • Place the RAVEN CHARM in the slot (U); take the Black Diary and the LEVER below it (V). • Take the Black Diary Pages (W). Open the diary (X). • Arrange the clocks on the right page according to the clues on the left. • Solution (Y). • Place the LEVER (A) and the WINDUP HANDLE (B) in the slots to activate a puzzle. • Move the handle and the lever to align the balls. • Solution: Ax2, Bx2, Ax2, Bx5, Ax2, Bx7, Ax2, Bx9, Ax2, and B. • Go to the Crossroads. • Use Isis to get the BATTERY (C). • Look at the poster (D). • Go to the Fish Gates (E). • Take the DICTATION TAPE (F) and GEAR (G). • Touch the figurine (H). • Return to Outside Tent. • Place the DICTATION TAPE on the device; touch it and take the BATTERY (J). • Return to the Crossroads. • Insert the 2 BATTERIES (K). Open the gate to activate a puzzle. • Make a combination of 13. We used 4 plus 9 (L). • Place the wolf (M) in the slot (N). • Turn off all the lights (O) except the blue ones. • Turn off all the lights (O), then turn back on only the yellow ones. • Turn off all the lights (O) and only turn on the red ones. • Give the saw (P) to the rabbits (Q). Touch them in this order; left, right, left, right, and left. • Remove the bell (R). • Change the needle on the power meter as shown (S). Use the arm on the strongman (T) to shatter the glass above. • Rotate the 3 zebras (white); place the key (purple) in the lock. • Rotate the wheel twice; rotate the 3 sheep (blue); place the key (purple) in the lock. • Rotate the wheel once. Rotate the 3 mice (orange); place the key (purple) in the lock. • Change the code to 315 (U) by using the symbols as a clue (V). • Go to the Attractions. Chapter 2: Attractions • Take the Black Diary Page (1) and look at the Black Diary. • Grab the GEAR (2). • Go forward to the Mutoscope (3). • Open the cover and place the MUTOSCOPE REEL in it (4); take the DART (5). • Take the CLAM SHELL (6). • Return to Outside Tent. • Throw the DART at the target (7); take the OIL CAN (8). • Go into Larry’s Tent. • Remove the rusty gear (9); place the 2 GEARS on the puzzle; use the OIL CAN on the large gear (A) to activate a puzzle. Mystery Case Files Madam Fate Setup Amped Wireless Wizard• Place the gears in the right spots so they all spin. • Solution: F, H, D, G, H, A, B, C, B, F, E, and A. • Touch Larry and talk to him (J) to get the TICKET (K). • Return to the Attractions. • Remove the ticket and place the TICKET in the slot (L). • Select the buttons from 1-4 to activate a HOP. • Play the HOP. • Open the book (M). Remove the panel to access the disc (N). Rotate the disc and press the symbols that appear in the book (from top to bottom). Take the Driver’s Seat (O). • You receive the RUBBER GLOVES. • Return to the Fish Gates. • Use the RUBBER GLOVES on the plug (P). • Go to Marlena’s Tank (Q). • Touch Marlena’s Tank (R). • Take the DART (S), FISH SKELETON (T) and GLUE (U). Use Isis in the tank and take the SCALLOP SHELL (V). • Open the curtains; take the Black Diary Page (W). • Open the diary and solve the puzzle by placing the pieces in the right spots (1-7) using the clue on the left. • Place the SCALLOP SHELL and the CLAM SHELL in the slots (green); take the DART (X). • Return to Outside Tent. • Use the 2 DARTS on the targets (A); take the NEEDLE AND THREAD (B). • Return to Larry’s Tent. • Use the NEEDLE AND THREAD on the heart; take the MENDED HEART (C). Mystery Case Files Madam Fate Setup Amped Wireless Range• Return to Outside Carnival. • Place the MENDED HEART on the scarecrow (D); take the MUTOSCOPE FILM (E). • Return to the Mutoscope. • Place the MUTOSCOPE REEL in the device (F) take the MAGNET ON A ROPE (G). • Return to Marlena’s Tank.
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